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| ON-SITE PROGRAMS FOR K-2 STUDENTS | |||||||||||||||||||||||
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Gemini Space
Adventure Kindergarten |
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| In the Gemini Space
Adventure program, students will learn about why we have day and night,
the sun the moon and its phases. They will participate in five hands-on
centers: Moonlight Madness, Sunny Day, One Small Step, Countdown
to Concentration, and Trip Through the Transporter. |
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Voyager I Grade 1 |
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| During the Voyager I program, students learn about the solar system and enjoy five hand-on centers, including: Perfect Planetary Experiments, Sweet! It's the Solar System, Planet Twister, Cosmic Computers, and Trip Through the Transporter. | |||||||||||||||||||||||
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Voyager II Grade 2 |
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| Voyager II is a packed,
two-hour program that tests students' skills--do they have "the right
stuff"? They will build an edible space vehicle based on specific
criteria to be met before they snack; they will prove they have "the
right stuff" with astronaut exercises; they will explore the propulsion
of flight; and they will become math wizards. A visit to the
transporter will round our their adventures. |
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Voyager III Grade 3 |
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| In this hands-on and minds-on program, students learn about the different states of matter, test for carbon dioxide, create a 3-D constellation, measure planet sizes and distance, and discover what pixels are and how cameras take pictures of distant objects. | |||||||||||||||||||||||
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ON-SITE SPACE MISSION
SIMULATIONS FOR STUDENTS IN GRADES 5-10
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All
mission simulations are part of a four-to-six week integrated unit of
study including:
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Rendezvous with a Comet |
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Voyage to Mars
Grades 8-10 |
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| Students become a team of scientists and engineers acting as astronauts and mission controllers on a daring exploration of comets. Their goal will be to successfully plot a rendezvous course with a comet, launch a probe, and collect scientific data on the object. What may seem to be a routine exploration is sprinkled with lots of surprises and emergencies, giving students a first-hand insight into teamwork, decision-making, and problem-solving skills. | In the year 2076, a voyage to Mars brought the latest human crew into Martian orbit. Control of the incoming flight transfers from Houston's Mission Control to Mars Control at Chryse Station. The crew arrives from Earth on the Mars Transport Vehicle and is specially trained to replace the existing crew of astronauts. The new astronauts continue their scientific explorations. The students use teamwork and problem-solving skills to ensure a successful transfer by overcoming emergencies and environmental variables. | ||||||||||||||||||||||
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NEW!! Return to the Moon Grades 4–6 | ||||||||||||||||||||||
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The year is 2025. For the first time since the last Apollo mission in 1972, humanity returns to the Moon. The goal of the mission is to establish a permanent lunar base that will allow the astronauts to: (1) make lunar observations; (2) study the feasibility for developing a self-sustaining off-planet settlement; and (3) create a stepping stone for human planetary exploration. Students will apply school knowledge and solve a myriad of problems for this exciting mission to Earth’s only moon to be successful! |
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TEACHER
PROFESSIONAL DEVELOPMENT WORKSHOPS
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The mission simulation is the
center-post event of four-to-six weeks of classroom curriculum;
therefore, teacher professional development workshops are an essential
component for success during the missions. During the workshop,
teachers will learn about mission logistics, curriculum support, state
standards that are addressed, aligned activities, teaching strategies
(multiple intelligences) to set their students up for the greatest
success, and mission day procedures. They will also receive pre- and
post-mission curriculum to support the learning experience.
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